# Sensors

Real-time values that comes from the robot's sensors. For example, "if accelerometer z-axis > 3G's, then set LED's to green."

### Speed

`getSpeed()`

is the current speed of the robot, from -255 to 255, where positive if forward, negative is backward, and 0 is stopped.
### Heading

`getHeading()`

is the directional angle of the robot. Assuming you aim the robot with the blue tail light facing you, then 0° heading is forward, 90° is right, 270° is left, and 180° is backward.
### Orientation

The tilt angle along a given axis measured by the Gyroscope.`getOrientation().pitch`

is the forward or backward tilt angle, from -180° to 180°.

`getOrientation().roll`

is left or right tilt angle, from -90° to 90°.

`getOrientation().yaw`

is the spin angle, from -180° to 180°.

### Gyroscope

The rate of rotation around a given axis, from -2,000° to 2,000° per second.`getGyroscope().pitch`

is the rate of forward or backward spin, from -2,000° to 2,000° per second.

`getGyroscope().roll`

is the rate of left or right spin, from -2,000° to 2,000° per second.

`getGyroscope().yaw`

is the rate of sideways spin, from -2,000° to 2,000° per second.

### Accelerometer

Motion acceleration along a given axis.`getAcceleration().x`

is the left-to-right acceleration, on a scale of -8 to 8 g's.

`getAcceleration().y`

is the forward-to-back acceleration, on a scale of -8 to 8 g's.

`getAcceleration().z`

is the up-and-down acceleration, on a scale of -8 to 8 g's.

`(Math.sqrt((getAcceleration().x ** 2) + (getAcceleration().y ** 2) + (getAcceleration().z ** 2))`

is the combined vector acceleration of all 3 axes, on a scale of 0 to 14 g's.

### Vertical Acceleration

`getVerticalAcceleration`

is the up-and-down acceleration regardless of the robot's orientation, on a scale of -8 to 8 g's.
### Velocity

Estimated velocity along a given axis measured by the motor encoders, in centimeters per second.`getVelocity().x`

is the left (-) or right (+) velocity, in centimeters per second.

`getVelocity().y`

is the forward (+) or back (-) velocity, in centimeters per second.

`(Math.sqrt((getVelocity().x ** 2) + (getVelocity().y ** 2))`

is the combined vector velocity of both axes which will always be a positive value, in centimeters per second.

### Location

Estimated location (or distance) from the origin of a program measured by the motor encoders, in centimeters.`getLocation().x`

is the left or right location in context to the origin, in centimeters.

`getLocation().y`

is the forward or back location in context to the origin, in centimeters.

`(Math.sqrt((getLocation().x ** 2) + (getLocation().y ** 2))`

is the combined vector location of both axes which will always be a positive value, in centimeters.

### Time Elapsed

`getElapsedTime()`

is the amount of time that the program has run for, in seconds. For example, you could use `getElapsedTime()`

to swap between forward and backward movements every 4s in an ocean buoy animation using:
```
var lastTime = 0;
var loopCount = 0;
async function startProgram() {
setBackLed(255);
for (var count_1 = 0; count_1 < 4; count_1++) {
await Sound.Water.Waves.play(false);
if (((loopCount % 2) === 1)) {
while (!(((getElapsedTime() - lastTime) >= 4))) {
setMainLed({ r: 11, g: 255, b: 0 });
await rawMotor(1000, 1000, 0.4);
setMainLed({ r: 0, g: 0, b: 0 });
await delay(0.5);
}
lastTime = getElapsedTime();
} else {
while (!(((getElapsedTime() - lastTime) >= 4))) {
setMainLed({ r: 255, g: 41, b: 16 });
await rawMotor(-1000, -1000, 0.4);
setMainLed({ r: 0, g: 0, b: 0 });
await delay(0.5);
}
lastTime = getElapsedTime();
}
loopCount = (loopCount + 1);
await delay(0.025);
}
}
```